How to approach and develop AI in games. This includes techniques like Finite State Machines, Behavior Trees, and Hierarchical Task Networks.

Presentation

Three States and a Plan: the A.I. of F.E.A.R - Jeff Orkin (Article) (GDC Vault)

Game AI Pro 3 : Collected Wisdom of Game AI Professionals - Steve Rabin (eBook) (Amazon)

AI and Games on YouTube