Check out our club presentations as well as follow up resources and challenges
Scriptable Objects are data containers that you can use to save large amounts of data, independent of class instances
Juice is usually an audio/visual effect that provides the player more feedback from the game and gives it a “feel” or brings it to life
Designing around a mechanic
Designing around a mechanic is a great technique that allows for rapid prototyping and the creation of new challenges while avoidig getting caught up in a narrative box.
Intro to Unreal Engine
Unreal Engine 4 is a complete suite of development tools made for anyone working with real-time technology. From enterprise applications and cinematic experiences to high-quality games across PC, console, mobile, VR and AR.
Games origionally used Pixel Art out of necessity but the style remains in use because of it’s convenience, lower cost, and nostalgia.
Intro to Unity
Unity is a cross-platform game engine used by both indie developers and professional studios to create games like Cuphead, Monument Valley, and Inside.
Welcome to RGDC!