Club Presenations

Check out our club presentations as well as follow up resources and challenges

Rapid Prototyping

Making games quickly

Particle Effects

Particle Systems can add a lot of detail and animation to your game through applying simple equartions

Game Dev Resources @ RIT

There are lots of resources for game development available on campus, you just have to know where to look

Editor Scripting

Suffer now, Benefit Later. Editor scripting lets you extend the unity editor and improve your workflow.

Combat Systems

Combat Systems

Scriptable Objects

Scriptable Objects are data containers that you can use to save large amounts of data, independent of class instances


Juice is usually an audio/visual effect that provides the player more feedback from the game and gives it a “feel” or brings it to life

Designing around a mechanic

Designing around a mechanic is a great technique that allows for rapid prototyping and the creation of new challenges while avoidig getting caught up in a narrative box.

Intro to Unreal Engine

Unreal Engine 4 is a complete suite of development tools made for anyone working with real-time technology. From enterprise applications and cinematic experiences to high-quality games across PC, console, mobile, VR and AR.

Pixel Art

Games origionally used Pixel Art out of necessity but the style remains in use because of it’s convenience, lower cost, and nostalgia.

Intro to Unity

Unity is a cross-platform game engine used by both indie developers and professional studios to create games like Cuphead, Monument Valley, and Inside.

Welcome 2019

Welcome to RGDC!