Club Presenations

Check out our club presentations as well as follow up resources and challenges

Combat Systems

Combat Systems

Scriptable Objects

Scriptable Objects are data containers that you can use to save large amounts of data, independent of class instances

Juice

Juice is usually an audio/visual effect that provides the player more feedback from the game and gives it a “feel” or brings it to life

Designing around a mechanic

Designing around a mechanic is a great technique that allows for rapid prototyping and the creation of new challenges while avoidig getting caught up in a narrative box.

Intro to Unreal Engine

Unreal Engine 4 is a complete suite of development tools made for anyone working with real-time technology. From enterprise applications and cinematic experiences to high-quality games across PC, console, mobile, VR and AR.

Pixel Art

Games origionally used Pixel Art out of necessity but the style remains in use because of it’s convenience, lower cost, and nostalgia.

Intro to Unity

Unity is a cross-platform game engine used by both indie developers and professional studios to create games like Cuphead, Monument Valley, and Inside.

Welcome 2019

Welcome to RGDC!